![]() This is mainly due to the fact it’s a game based on facts and is a class game, rather than being set work to complete alone. Games such as Kahoot with colourful interface and less challenging learning (as it has four options to choose as an answer) are considered more enjoyable and fun in educational activities. ![]() Reaction times can also improve which is a benefit when dealing high paced mechanics in a game, or performing actions in-game with little to no efforts. FPS games like Counter-Strike or even fitness games such as Wii-sports. Hand-eye coordination is a factor when talking about games that require no sight of hand movements in order to execute an action, e.g. Future impact (and on mainstream application development).These will be the positive effects on society of video games: no breaks in-between long hours of game play. Games have lots of positive effects but also negative effects on the users if excess playing is taken place e.g. An example can be Tetris, simplistic in mechanics and design yet it’s still popular even after years of release – however, more competitive games have ruled the gaming market and continue to do so. Games in general have changed over the past few decades, from being extremely simple and not as interesting as today’s video games. This report will consist of two areas, one focusing about games in society and one for the various psychological factors of online games/social media. Taking into consideration, the psychological effects games have on individuals and society. ![]() Introduction: I’ll be creating a computer game using Java (Greenfoot) aimed at playability rather than special effects. Unit 2 2 – Impacts of Computer Games on Society
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